Students look for recent events or developments in the real world that are related to their coursework, then analyze these current affairs to identify the connections to course material in entries that they write in a journal.
In Group Grid, group members are given pieces of information and asked to place them in the blank cells of a grid according to category rubrics, which helps them clarify conceptual categories and develop sorting skills.
Paper Seminar provides a framework for meaningful discussion centered on student work.
For Sketch Notes, students use handwritten words and visual elements such as drawings, boxes, lines, and arrows to illustrate the main concepts from a lecture, as well as their interrelations.
A PLE is a set of people and digital resources an individual can access for the specific intent of learning. Students illustrate the potential connections through a visible network of the set.
In Test-Taking Teams, students work in groups to prepare for a test. They then take the test, first individually and next as a group.
A Role Play is a created situation in which students deliberately act out or assume characters or identities they would not normally assume.
With Case Studies, student teams review a real-life problem scenario in depth. Team members apply course concepts to identify and evaluate alternative approaches to solving the problem.
A Triple-Jump is a three-step technique that requires students to think through and attempt to solve a real-world problem.
In Dyadic Essays, students: 1). complete a content unit, identify a central question, and draft an answer to that question, 2). exchange questions with a peer and prepare responses, and 3). pairs read and compare the model and in-class answers.
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